local DBAniEventType={}


DBAniEventType.Z_ORDER_UPDATED = 0

DBAniEventType.ANIMATION_FRAME_EVENT = 1

DBAniEventType.BONE_FRAME_EVENT = 2

DBAniEventType.SOUND = 3

DBAniEventType.FADE_IN = 4

DBAniEventType.FADE_OUT = 5

DBAniEventType.START = 6

DBAniEventType.COMPLETE = 7

DBAniEventType.LOOP_COMPLETE = 8

DBAniEventType.FADE_IN_COMPLETE = 9

DBAniEventType.FADE_OUT_COMPLETE = 10

DBAniEventType._ERROR = 11

return DBAniEventType
